class js.html.svg.Transform
Available on jsSVGTransform is the interface for one of the component transformations within an SVGTransformList
; thus, an SVGTransform object corresponds to a single component (e.g., scale(…) or matrix(…)) within a
transform attribute.
An SVGTransform object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.
Documentation for this class was provided by MDN.
Class Fields
var SVG_TRANSFORM_UNKNOWN:Int
The unit type is not one of predefined unit types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type.
Instance Fields
var angle:Float
A convenience attribute for SVGTRANSFORMROTATE, SVGTRANSFORMSKEWX and SVGTRANSFORMSKEWY. It holds the angle that was specified.
For SVGTRANSFORMMATRIX, SVGTRANSFORMTRANSLATE and SVGTRANSFORMSCALE, angle will be zero.
var matrix:Matrix
The matrix that represents this transformation. The matrix object is live, meaning that any changes made to the SVGTransform object are immediately reflected in the matrix object and vice versa. In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself) then the type of the SVGTransform changes to SVG_TRANSFORM_MATRIX.
- For
SVG_TRANSFORM_MATRIX, the matrix contains the a, b, c, d, e, f values supplied by the user. - For
SVG_TRANSFORM_TRANSLATE, e and f represent the translation amounts (a=1, b=0, c=0 and d=1). - For
SVG_TRANSFORM_SCALE, a and d represent the scale amounts (b=0, c=0, e=0 and f=0). - For
SVG_TRANSFORM_SKEWXandSVG_TRANSFORM_SKEWY, a, b, c and d represent the matrix which will result in the given skew (e=0 and f=0). - For
SVG_TRANSFORM_ROTATE, a, b, c, d, e and f together represent the matrix which will result in the given rotation. When the rotation is around the center point (0, 0), e and f will be zero.
var type:Int
The type of the value as specified by one of the SVGTRANSFORM* constants defined on this interface.